Stat Range Variants
Range Pattern 1
Operator Detail
Can attack all blocked enemies
Can be deployed on Ranged Tiles
Can attack all blocked enemies
Can be deployed on Ranged Tiles
Codename:
Operator Code: R117
Faction: Rhodes
Paradox: Available
Stat Range Variants
Range Pattern 1
Base
Lv 50HP 984 → 1313
ATK 295 → 411
DEF 163 → 248
RES 0 → 0
Elite 1
Lv 80HP 1313 → 1663
ATK 411 → 548
DEF 248 → 327
RES 0 → 0
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 1663 → 2133
ATK 548 → 677
DEF 327 → 394
RES 0 → 0
Promotion Cost (Elite 2)
Industrial Water Cannon
Can deploy a Reserve Water Cannon that lasts for 15s; the Water Cannon can attack 1 target and push it away slightly
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ASPD +8
Potential 4
Max HP +140
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Automation β
FactoryOutputBaseWhen this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10%
Bionic Seadragon
FactoryOutputElite 2When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15%
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets towards the attack direction slightly, dealing 105% ATK as Physical damage and Stunning them for 0.80 second(s)
Lv 7 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.90 second(s)
Lv 10 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.20 second(s)
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets towards the attack direction slightly, dealing 105% ATK as Physical damage and Stunning them for 0.80 second(s)
Lv 2 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets towards the attack direction slightly, dealing 110% ATK as Physical damage and Stunning them for 0.80 second(s)
Lv 3 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets towards the attack direction slightly, dealing 115% ATK as Physical damage and Stunning them for 0.80 second(s)
Lv 4 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets away along the attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.80 second(s)
Lv 5 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets away along the attack direction moderately, dealing 125% ATK as Physical damage and Stunning them for 0.80 second(s)
Lv 6 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets away along the attack direction moderately, dealing 130% ATK as Physical damage and Stunning them for 0.80 second(s)
Lv 7 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.90 second(s)
Lv 8 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack pushes the targets away along the attack direction moderately, dealing 140% ATK as Physical damage and Stunning them for 1 second(s)
Lv 9 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack pushes the targets away along the attack direction moderately, dealing 145% ATK as Physical damage and Stunning them for 1.10 second(s)
Lv 10 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.20 second(s)
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration Infinite • Sp Cost 90 • Initial Sp 0
Attack Interval increases, ATK +110%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly
Unlimited duration
Lv 7 • Duration Infinite • Sp Cost 78 • Initial Sp 0
Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
Lv 10 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration
Lv 1 • Duration Infinite • Sp Cost 90 • Initial Sp 0
Attack Interval increases, ATK +110%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly
Unlimited duration
Lv 2 • Duration Infinite • Sp Cost 88 • Initial Sp 0
Attack Interval increases, ATK +120%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly
Unlimited duration
Lv 3 • Duration Infinite • Sp Cost 86 • Initial Sp 0
Attack Interval increases, ATK +130%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly
Unlimited duration
Lv 4 • Duration Infinite • Sp Cost 84 • Initial Sp 0
Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
Lv 5 • Duration Infinite • Sp Cost 82 • Initial Sp 0
Attack Interval increases, ATK +150%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
Lv 6 • Duration Infinite • Sp Cost 80 • Initial Sp 0
Attack Interval increases, ATK +160%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
Lv 7 • Duration Infinite • Sp Cost 78 • Initial Sp 0
Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
Lv 8 • Duration Infinite • Sp Cost 76 • Initial Sp 0
Attack Interval increases, ATK +180%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
Lv 9 • Duration Infinite • Sp Cost 74 • Initial Sp 0
Attack Interval increases, ATK +190%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away slightly
Unlimited duration
Lv 10 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Skill Range
Pattern 1
Lv 1 • Duration Infinite • Sp Cost 43 • Initial Sp 10
Immediately fires a compressed liquid nitrogen cannon, dealing 260% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 7 • Duration Infinite • Sp Cost 37 • Initial Sp 16
Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 10 • Duration Infinite • Sp Cost 33 • Initial Sp 20
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 1 • Duration Infinite • Sp Cost 43 • Initial Sp 10
Immediately fires a compressed liquid nitrogen cannon, dealing 260% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 2 • Duration Infinite • Sp Cost 42 • Initial Sp 11
Immediately fires a compressed liquid nitrogen cannon, dealing 270% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 3 • Duration Infinite • Sp Cost 41 • Initial Sp 12
Immediately fires a compressed liquid nitrogen cannon, dealing 280% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 4 • Duration Infinite • Sp Cost 40 • Initial Sp 13
Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 5 • Duration Infinite • Sp Cost 39 • Initial Sp 14
Immediately fires a compressed liquid nitrogen cannon, dealing 300% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 6 • Duration Infinite • Sp Cost 38 • Initial Sp 15
Immediately fires a compressed liquid nitrogen cannon, dealing 310% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 7 • Duration Infinite • Sp Cost 37 • Initial Sp 16
Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 8 • Duration Infinite • Sp Cost 36 • Initial Sp 17
Immediately fires a compressed liquid nitrogen cannon, dealing 330% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 9 • Duration Infinite • Sp Cost 35 • Initial Sp 18
Immediately fires a compressed liquid nitrogen cannon, dealing 340% Arts damage in an area and pushing enemies away greatly; For 7 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Lv 10 • Duration Infinite • Sp Cost 33 • Initial Sp 20
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Custom Bionic Seadragon
PUS
Bionic Seadragon Development Log 02
Research lab is carrying out reaction tests on new biomaterial. Data collection is still ETA five hours. In the meantime, I'm attempting to remodel the Bionic Seadragon—strengthen connectivity between the internal conductor unit and water cannon lock-on system. In future battles, with support from Leaf and his friends, the water cannon's going to be much more accurate.
Bionic Seadragon Development Log 04
Been asked by an operator about the names again. It really is just for differentiating. Fundamentally, using '-1' or '-X' or '-β' on their serials would be fine, but using names like Leaf makes things a little more convenient... I don't really get what everyone's so curious about.
Bionic Seadragon Development Log 06
Two Bionic Seadragon core components damaged, can't be reused. Seems I'll have to iterate on their entirety. Closure wants to take the opportunity to customize them, and I refused. Lancet-2 and Castle-3 are very cute, and Operator Mayer's Meeboos have very fun interaction patterns, but I can't picture Leaf and his friends fitted with voice modules. They're doing fine as is.
Bionic Seadragon Development Log 09
I've had contact with new onboards Operator Irene and Operator Lumen, so roughly got the picture of what's happened and what's happening in Iberia. The locked drawers are opened wide. As the forbidden zones start to expand, any 'secrets' will automatically reveal themselves to the people, and cause either a crisis that'll take everyone's collective effort to deal with, or a nightmare no one could escape... Sealing it away is meaningless now. No one can stand forever on the shore.
Operator Irene took note of Leaf—not for her functionality, obviously. She's sharp for a young Inquisitor. The Bionic Seadragon was indeed created referencing designs handed down within my family. I've conjectured how those designs were formed, what they represent, what special meaning they hold, what information they hide. Perhaps I should say, what they were modeling... Of course, since leaving Iberia, they haven't been very meaningful conjectures, or very concrete. What if they do have something to do with my family, and Iberia, and the ocean's past? More importantly, with the tide surging onto the land, is there any possibility it could concern the future?
......
Maybe I should go have another talk with Irene. Maybe I should add a few new items to the Bionic Seadragon research project.
Module Lv 1
Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Module Lv 2
Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Upgraded Water Cannon: Normal attacks and skills have +1 shift level; restores 1 SP per 2.5 seconds to Weedy if located within 4 tiles around her and additionally grants +15% ATK
Upgraded Water Cannon: Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles around her
Module Lv 3
Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Upgraded Water Cannon: Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK
Upgraded Water Cannon: Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her
Tier 1
Tier 2
Tier 3
New Bionic Prototype
PUS
'From a scientific perspective, this great land we presently inhabit is abundant with mediums of complex composition. Here on Terra, the medium is commonly known as air, and it isn't substantially different from the liquid medium filling the ocean. Ægir living in inland Iberia often make use of their analogous knowledge of the sea to produce toys like this, that drift unimpeded through the air.'
Such was the answer Weedy gave, when the operators of Rhodes discovered the N.B.P. floating about in a cabin, to explain the origins of the seemingly unattested equipment.
'Is it some kind of common sea custom?'
Weedy silently watches the prototype lilt back down to the ground. The urge hit her out of nowhere to tell them that Iberia wasn't nearly the seaside place most thought of it as, but had vast and arid lands to its name as well. Still, even at Rhodes Island, some were still caught up in the impression of stiffness that the tense, fiercely isolationist nation tended to leave.
She folded up the N.B.P.'s soft wings and stowed it back in its box. 'To clarify, I've never been back to the sea before, and don't know much about the Ægir. Like you, I've never been to Ægir itself either. I may have been born an Ægir, but what I know is sandstorms, misty dawns and thick jungles, the dry inland—less so the coral on the coast. When I was still young, I went out into our desertified lands with my mother, using bioengineering to treat it with technology. When we had downtime from our field work, she'd fly toys like these for us to run after. There wasn't any kind of special significance to it—it was just a pastime.'
She thought back to her home soil of Iberia. The Profound Silence was merciless in revising their place in the country, especially after the Inquisition 'visited' their doorstep to forbid the family from 'spreading dangerous Ægir technology.' As far as most Ægir living in Iberia were now concerned, 'Ægir' was no more than the name that branded them, and ever more vaguely at that.
'You already had bionic technology this developed back then?'
'What you see here is actually a successor model I made recently. It now has the propulsion capacity to 'float' in quicksand, and... also some flaws.' With that, Weedy picked up the box and left the cabin.
Only she knew that this improved model, the spitting image of an aquatic creature, had lost all ability to enter the water.
Module Lv 1
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles
Module Lv 2
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles
Industrial Water Cannon: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 5s
Module Lv 3
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles
Industrial Water Cannon: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s
Tier 1
Tier 2
Tier 3