Stat Range Variants
Range Pattern 1
Operator Detail
Deals Arts damage
Deals Arts damage
Codename:
Operator Code: LN11
Faction: Leithanien
Paradox: Available
Stat Range Variants
Range Pattern 1
Base
Lv 50HP 1332 → 1753
ATK 277 → 402
DEF 202 → 289
RES 10 → 10
Elite 1
Lv 80HP 1753 → 2219
ATK 402 → 523
DEF 289 → 371
RES 10 → 10
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 2219 → 2920
ATK 523 → 646
DEF 371 → 447
RES 15 → 15
Promotion Cost (Elite 2)
Candlelight
Deal +5% Arts damage and take -5% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range
Deal +6% (+1%) Arts damage and take -6% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range
Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range
Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range
Nova
When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)
When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)
Potential 1
DP Cost -1
Potential 2
Improves Second Talent
Potential 3
ATK +28
Potential 4
Improves First Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Marigold Poetry Gathering
Control CenterRecoveryBaseWhen this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
The Candle Knight's Glimmer
Control CenterFunctionElite 2When this Operator is assigned to the Control Center, all Knight Operators assigned to Factories gain productivity +7%
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
For the next attack, ATK is increased to 140%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 7 • Duration Infinite • Sp Cost 4 • Initial Sp 0
For the next attack, ATK is increased to 170%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 10 • Duration Infinite • Sp Cost 4 • Initial Sp 0
For the next attack, ATK is increased to 200%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
For the next attack, ATK is increased to 140%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 2 • Duration Infinite • Sp Cost 6 • Initial Sp 0
For the next attack, ATK is increased to 145%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 3 • Duration Infinite • Sp Cost 6 • Initial Sp 0
For the next attack, ATK is increased to 150%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 4 • Duration Infinite • Sp Cost 5 • Initial Sp 0
For the next attack, ATK is increased to 155%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 5 • Duration Infinite • Sp Cost 5 • Initial Sp 0
For the next attack, ATK is increased to 160%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 6 • Duration Infinite • Sp Cost 5 • Initial Sp 0
For the next attack, ATK is increased to 165%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 7 • Duration Infinite • Sp Cost 4 • Initial Sp 0
For the next attack, ATK is increased to 170%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 8 • Duration Infinite • Sp Cost 4 • Initial Sp 0
For the next attack, ATK is increased to 180%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 9 • Duration Infinite • Sp Cost 4 • Initial Sp 0
For the next attack, ATK is increased to 190%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Lv 10 • Duration Infinite • Sp Cost 4 • Initial Sp 0
For the next attack, ATK is increased to 200%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 25s • Sp Cost 35 • Initial Sp 6
ATK +10%, DEF +50%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)
Lv 7 • Duration 30s • Sp Cost 30 • Initial Sp 12
ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)
Lv 10 • Duration 35s • Sp Cost 25 • Initial Sp 15
ATK +40%, DEF +160%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 150% ATK and Steal 40 ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield)
Lv 1 • Duration 25s • Sp Cost 35 • Initial Sp 6
ATK +10%, DEF +50%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)
Lv 2 • Duration 25s • Sp Cost 35 • Initial Sp 6
ATK +13%, DEF +60%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)
Lv 3 • Duration 25s • Sp Cost 35 • Initial Sp 6
ATK +16%, DEF +70%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)
Lv 4 • Duration 28s • Sp Cost 32 • Initial Sp 9
ATK +20%, DEF +80%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)
Lv 5 • Duration 28s • Sp Cost 32 • Initial Sp 9
ATK +23%, DEF +90%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)
Lv 6 • Duration 28s • Sp Cost 32 • Initial Sp 9
ATK +26%, DEF +100%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)
Lv 7 • Duration 30s • Sp Cost 30 • Initial Sp 12
ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)
Lv 8 • Duration 32s • Sp Cost 28 • Initial Sp 13
ATK +33%, DEF +130%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 33 ASPD from the target (up to a total of 33, lasts until skill expires or Viviana leaves the battlefield)
Lv 9 • Duration 33s • Sp Cost 27 • Initial Sp 14
ATK +36%, DEF +145%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 36 ASPD from the target (up to a total of 36, lasts until skill expires or Viviana leaves the battlefield)
Lv 10 • Duration 35s • Sp Cost 25 • Initial Sp 15
ATK +40%, DEF +160%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 150% ATK and Steal 40 ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield)
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Skill Range
Pattern 1
Lv 1 • Duration 15s • Sp Cost 34 • Initial Sp 6
Attack interval increases, ATK +35%, DEF +20%, RES +10, attacks hit twice, 2nd Talent trigger chance increased to 1.6x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 7 • Duration 15s • Sp Cost 30 • Initial Sp 12
Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 10 • Duration 15s • Sp Cost 25 • Initial Sp 18
Attack interval increases, ATK +110%, DEF +90%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.5x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 1 • Duration 15s • Sp Cost 34 • Initial Sp 6
Attack interval increases, ATK +35%, DEF +20%, RES +10, attacks hit twice, 2nd Talent trigger chance increased to 1.6x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 2 • Duration 15s • Sp Cost 34 • Initial Sp 6
Attack interval increases, ATK +40%, DEF +25%, RES +10, attacks hit twice, 2nd Talent trigger chance increased to 1.6x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 3 • Duration 15s • Sp Cost 34 • Initial Sp 6
Attack interval increases, ATK +45%, DEF +30%, RES +10, attacks hit twice, 2nd Talent trigger chance increased to 1.6x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 4 • Duration 15s • Sp Cost 32 • Initial Sp 9
Attack interval increases, ATK +55%, DEF +40%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 5 • Duration 15s • Sp Cost 32 • Initial Sp 9
Attack interval increases, ATK +60%, DEF +45%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 6 • Duration 15s • Sp Cost 32 • Initial Sp 9
Attack interval increases, ATK +65%, DEF +50%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 7 • Duration 15s • Sp Cost 30 • Initial Sp 12
Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 8 • Duration 15s • Sp Cost 28 • Initial Sp 14
Attack interval increases, ATK +85%, DEF +70%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.2x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 9 • Duration 15s • Sp Cost 27 • Initial Sp 16
Attack interval increases, ATK +95%, DEF +80%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.3x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Lv 10 • Duration 15s • Sp Cost 25 • Initial Sp 18
Attack interval increases, ATK +110%, DEF +90%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.5x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
The Unforeseeable
AFT
Multiple people have opined to me at length about what they think of Nova Knightclub's 'plans', how my 'vacation' might signal the Knightclub's future decisions, and so on and so forth. Still, as the Grand Knight Territory and its ghastly white glowing metal walls faded beyond the horizon, all those speculations lost their meaning.
In my mind, I was simply being sent to yet another place not of my choosing. The silver lining, at least, is that I don't hate it here. Every morning in Ognisko, all the workshops fire up their furnaces at almost the same time, and the blacksmiths all hail each other good morning over the clamor of fire and metal. It's an organic, living noise that pays no heed to what outsiders bring or take away.
I took up assistant duties in an arms workshop to stave off the boredom. Orders are always coming in from Kawalerielki, with plenty of familiar names attached. Nova is now raising a 'Moonlight Knight' who uses a sword made of fluid alloy—I only later found out they swapped those red wine baths and handsome manservants for moonlight hammocks and silver-furred manglerbeast sidekicks. In contrast, the blacksmith at my workshop never asks which knight she's forging for, nor does she care who I am—be it the Candle Knight or a commoner—and isn't concerned whether her weapons go to competition knights or barren mercenaries. She never reads the 'knight persona' briefing attached to any of her orders.
But she does care about her craft. Sometimes, I'll stop and admire the fire in the hearth, and she'll proudly recount the tale of how the first fire came from the heavens. It fell to the land in its divinity, and where it fell the land was blessed with metal, and thus the craft of smelting and forging was born. 'Shame,' she said once, 'that nobody believes any of it now.'
I told her that when I was very young, I saw fire falling from the heavens. She listened, and then she laughed, sensing how cursory my words were, how I was trying to save her from embarrassment. Changing the subject, she asked if I'd like to raise the ceiling's workshop a little, so I wouldn't have to walk everywhere stooped over. I declined, and she said no more.
As if by coincidence, on my second day, a radio program came on with an astronomical report, forecasting a meteor over Ognisko. After all the furnaces in town went out that night, the blacksmith and I stood by the workshop door, and saw blue ripples across the sky. According to an old folksong, those are made as the meteors stir the starpod, though this meteor remained hidden behind the hills.
The blacksmith's eyes were all aglow. Her feet set in motion, as if to chase that blazing light.
After running some distance, she turned to look back at me.
'Aren't you coming?'
'I'm fine watching from here. The ripples its tail leaves in the sky are beautiful, too.'
I did lie, in a way, when I told her I'd seen fire falling to the ground as a child. It was true a meteor crossed Sturmland's skies, but only the window on the wrong side was opened in my room. I didn't want to wake Father and beg him to take me outside. I never saw a meteor that evening, and so instead I clutched my ice-cold binoculars and told myself, 'It's fine. The ripples its tail leaves in the sky are beautiful, too.'
And no, I was never in denial about just how achingly stunning the blazing glint of the meteor itself could be. I just never spoke of it. Just as every time I light a candle, I see only the shadow beneath it.
The blacksmith vanished into the night. I looked all around, and saw the burdenbeast tethered by the workshop door. In all the knight novels, Kuranta knights could cross entire prairies on their own two feet, never in need of a steed. <i>But I am no Kuranta, and right now, no knight either</i>—This thought crossed my mind as I mounted the burdenbeast and rode off, chasing where the meteor had vanished.
Module Lv 1
Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage
Module Lv 2
Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage
Candlelight: Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 5% damage as Burn; double effect if there is an elite or leader enemy within attack range
Candlelight: Deals +9% (+1%) Arts damage and takes -9% (-1%) Physical and Arts damage, and attacks deal an additional 5% damage as Burn; double effect if there is an elite or leader enemy within attack range
Module Lv 3
Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage
Candlelight: Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range
Candlelight: Deals +9% (+1%) Arts damage and takes -9% (-1%) Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range
Tier 1
Tier 2
Tier 3