Stat Range Variants
Range Pattern 1
Range Pattern 2
Operator Detail
Attacks the heaviest enemy first
Attacks the heaviest enemy first
Codename:
Operator Code: SI07
Faction: Sami
Paradox: Not available
Stat Range Variants
Range Pattern 1
Range Pattern 2
Base
Lv 50HP 775 → 1034
ATK 498 → 693
DEF 54 → 73
RES 0 → 0
Elite 1
Lv 80HP 1034 → 1310
ATK 693 → 867
DEF 73 → 92
RES 0 → 0
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 1310 → 1702
ATK 867 → 1045
DEF 92 → 113
RES 0 → 0
Promotion Cost (Elite 2)
Heavy as the Swamp's Mire
When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds
When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds
Sharp as a Beast's Fang
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 40% of its DEF (each attack increases the DEF ignored by 5%, additive). This bonus is lost when no attacks have been made within 3 seconds
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +34
Potential 4
Improves Second Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Icefield Navigation
Reception RoomFunctionBaseWhen this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with another Sami Operator, increases Clue search speed by an additional 5% while self Morale loss per hour +0.5
Combat Techniques: Besieger
Training RoomFunctionElite 2When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Besieger, training speed will be further increased by +45%
Lv 1 • Duration 35s • Sp Cost 45 • Initial Sp 0
ATK +20%; ASPD +20
Lv 7 • Duration 35s • Sp Cost 39 • Initial Sp 10
ATK +34%; ASPD +35
Lv 10 • Duration 35s • Sp Cost 35 • Initial Sp 15
ATK +45%; ASPD +45
Lv 1 • Duration 35s • Sp Cost 45 • Initial Sp 0
ATK +20%; ASPD +20
Lv 2 • Duration 35s • Sp Cost 44 • Initial Sp 0
ATK +22%; ASPD +20
Lv 3 • Duration 35s • Sp Cost 43 • Initial Sp 0
ATK +24%; ASPD +20
Lv 4 • Duration 35s • Sp Cost 42 • Initial Sp 5
ATK +27%; ASPD +25
Lv 5 • Duration 35s • Sp Cost 41 • Initial Sp 5
ATK +29%; ASPD +25
Lv 6 • Duration 35s • Sp Cost 40 • Initial Sp 5
ATK +31%; ASPD +25
Lv 7 • Duration 35s • Sp Cost 39 • Initial Sp 10
ATK +34%; ASPD +35
Lv 8 • Duration 35s • Sp Cost 38 • Initial Sp 10
ATK +37%; ASPD +35
Lv 9 • Duration 35s • Sp Cost 37 • Initial Sp 10
ATK +40%; ASPD +35
Lv 10 • Duration 35s • Sp Cost 35 • Initial Sp 15
ATK +45%; ASPD +45
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 20s • Sp Cost 55 • Initial Sp 34
ATK +17%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 7 • Duration 20s • Sp Cost 51 • Initial Sp 40
ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 10 • Duration 20s • Sp Cost 50 • Initial Sp 42
ATK +50%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 1 • Duration 20s • Sp Cost 55 • Initial Sp 34
ATK +17%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 2 • Duration 20s • Sp Cost 55 • Initial Sp 35
ATK +20%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 3 • Duration 20s • Sp Cost 55 • Initial Sp 36
ATK +23%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 4 • Duration 20s • Sp Cost 53 • Initial Sp 37
ATK +26%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 5 • Duration 20s • Sp Cost 53 • Initial Sp 38
ATK +29%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 6 • Duration 20s • Sp Cost 53 • Initial Sp 39
ATK +32%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 7 • Duration 20s • Sp Cost 51 • Initial Sp 40
ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 8 • Duration 20s • Sp Cost 51 • Initial Sp 41
ATK +40%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 9 • Duration 20s • Sp Cost 51 • Initial Sp 41
ATK +45%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Lv 10 • Duration 20s • Sp Cost 50 • Initial Sp 42
ATK +50%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration Infinite • Sp Cost 50 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 130% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 7 • Duration Infinite • Sp Cost 43 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 10 • Duration Infinite • Sp Cost 40 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 175% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 1 • Duration Infinite • Sp Cost 50 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 130% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 2 • Duration Infinite • Sp Cost 49 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 135% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 3 • Duration Infinite • Sp Cost 48 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 140% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 4 • Duration Infinite • Sp Cost 47 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 145% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 5 • Duration Infinite • Sp Cost 46 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 150% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 6 • Duration Infinite • Sp Cost 45 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 155% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 7 • Duration Infinite • Sp Cost 43 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 8 • Duration Infinite • Sp Cost 42 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 165% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 9 • Duration Infinite • Sp Cost 41 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 170% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Lv 10 • Duration Infinite • Sp Cost 40 • Initial Sp 25
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 175% ATK as Physical damage and stunning targets hit for 0.40 seconds
Skill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Ammadikshu
SIE
Bundled up in felt caps and scarves covering half their faces, the married couple come to a stop and cautiously, respectfully, withdraw the bloody beastmeat from their luggage. They drip the blood onto the tree root, and drape the meat atop a branch. Thereafter, they let out a string of perfunctory syllables, ones that even they don't know the meaning of.
Not far away, their daughter skips about on her feet. She'd want to hold onto her parents' hands, but today her own hands are occupied. It's her first time headed outdoors with her own weapon, like the grownups do. She remembers how her parents taught her that to take up a weapon is to fight, and fighting demands she be vigilant at all times, so she always keeps her bow in hand, arrow nocked on string.
'We have to teach her these things,' she hears her mother say. 'Teach her how to draw her bow, sharpen her knife, lay her traps. Teach her not to fear, to have the skill to meet any battle... That's the only way she'll survive. There'll come a day when they find out we're Sarkaz. Nowhere accepts the Sarkaz.'
'Listen... you promised me we'd never go back to our old lives.' That's her father's voice. 'And... you promised her. Don't you remember? There was a rainbow that day. You watched as I ran into the forest with a kneeplate, to try and catch it with.'
'She wasn't born yet then... oh, never mind.' Her mother's voice becomes soft, tender. 'I'll teach her, but I'll pray too, even if it's absurd for a Sarkaz to pray for the blessings of Sami. So long as they don't find us deserters...'
Their voices gradually fade, for the girl has her attention drawn by a roughly hewn wooden carving to a side of the path. She knows that where it points to will be a hollow filled with wonderful things, and that when her parents run out of something at home, and can think of no solution, they search for hollows like those. She wants a knot in rainbow colors, and so she follows the pointed direction, squeezing through the gaps in the trees, freeing one hand to collect berries along the way, plus some pretty stones, all of which she tosses into her quiver, preparing to exchange with the hollow.
Eventually, unwittingly, she has entered the thicket where the wild beasts lie in wait.
......
In later years, the Sarkaz girl forgets all she experienced in childhood. Forgets how her parents called her name as they searched for her, forgets the colors of the knot on her wrist when she lifted her hands to surprise them.
And she forgets, too, her parents' reaction.
'You see, you see how it was she survived...' The man calls his lover near, all the while pointing at her quiver, incredulous.
And so the Sarkaz couple sees that at the bottom of the tiny quiver, there lies the damp trace of melted snow.
Module Lv 1
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Module Lv 2
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Sharp as a Beast's Fang: Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 55% of its DEF (each attack increases the DEF ignored by 11%, additive). This bonus is lost when no attacks have been made within 8 seconds
Module Lv 3
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Sharp as a Beast's Fang: Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds
Tier 1
Tier 2
Tier 3
Shadow of the Icefield
SIE
The night spreads forward, and uneasy gazes gather from all directions, weaving together like a curtain. The traveler reaches out, and the 'curtain' meets her touch with a damp, almost living warmth. She turns, drawn toward the glow at the far edge of the plain, but no matter what she does, she cannot reach it.
Not long ago, while sightseeing in Sami, the traveler trespassed into this forest and fell into a shadow trap set by a hunter. Now, from somewhere deep in the glimmer, fragments of conversation drift toward her like echoes spilling from another space.
Whish! Whish! Two long arrows whistle in, pinning themselves into the shadows beyond the campfire. The traveler sees rippling flashes rising at the edge of the sky over the plains.
'You can break the Arts trap like this, right, Simone?' The hunter's tone carries a trace of helplessness. This is the first time the three of them have ever 'welcomed' an unexpected visitor to their secret camp. The traveler could never have anticipated the consequences of her intrusion.
'Yes... but we'll need to keep watching. It's the first time we've tried these kind of Arts, so I'm not sure...'
'How about this, then?' Typhon raises two fingers in the firelight, making a scissor shape, as if to cut the Arts.
'Heh. No good, she's still out cold. You didn't scare her senseless with one of your nightmares, did you?' Magallan, sitting on the tree roots, scooches over to make space for the hunter.
'You birdbrain, weren't you the one keeping watch while we were gone?'
'...Well, I mean, the camp was protected by traps, so I... went to sleep.'
'Come sit down. As long as we're waiting here, you should have something to eat,' Santalla says softly.
The campfire crackles, snowflakes melting in its warm halo. The three shadows sway gently, interlacing like an ancient, rustic mural. The hunter takes in this long-absent peace. She feels a bit uneasy just sitting idly. Magallan pokes at the fire, leaning against the hunter's shoulder as sparks burst before the shifting shadows.
'...Typhon, have you ever thought about what it would be like if rockhorns were kept in a Columbian mansion? Sunbathing every day, with the three of us taking turns feeding them carrots...'
'What would be so special about that? I can't really picture it. How would that be any different from the weirdos who live in the city? You must be used to that by now.'
'...Hmm, true enough.'
'Indeed.'
'If...' Magallan suddenly muses, 'If you didn't have to hunt anymore, if you didn't have to worry about demons, what would you most want to do, Typhon?'
Typhon is silent for a moment, her gaze traveling past the dancing flames to the starlit sky above.
'Perhaps... plunge myself into the next night.'
Her voice is quiet, but carries a seriousness, a sense of exploration, that she's never had before.
'But before that... I'd like to see another sunrise in Sami.'
Before the traveler's eyes, the shadows part, revealing a vast, snow-covered plain at the break of dawn. On the horizon, a great sun glows with warm orange-red light, slowly rising into the sky.
Module Lv 1
The further away the enemy, the higher the damage dealt (up to an increase of 12%)
Module Lv 2
The further away the enemy, the higher the damage dealt (up to an increase of 12%)
Heavy as the Swamp's Mire: When damaging an enemy for the first and second time while a skill is active, ATK increases to 200% and Slows targets for 3s
Heavy as the Swamp's Mire: When damaging an enemy for the first and second time while a skill is active, ATK increases to 210% (+10%) and Slows targets for 3s
Module Lv 3
The further away the enemy, the higher the damage dealt (up to an increase of 12%)
Heavy as the Swamp's Mire: When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and Slows targets for 3s
Heavy as the Swamp's Mire: When damaging an enemy for the first and second time while a skill is active, ATK increases to 230% (+10%) and Slows targets for 3s
Tier 1
Tier 2
Tier 3