Stat Range Variants
Range Pattern 1
Range Pattern 2
Operator Detail
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Codename:
Operator Code: DB03
Faction: Victoria
Paradox: Available
Stat Range Variants
Range Pattern 1
Range Pattern 2
Base
Lv 50HP 674 → 964
ATK 543 → 776
DEF 48 → 81
RES 10 → 10
Elite 1
Lv 70HP 964 → 1252
ATK 776 → 1008
DEF 81 → 112
RES 15 → 15
Promotion Cost (Elite 1)
Elite 2
Lv 80HP 1252 → 1546
ATK 1008 → 1245
DEF 112 → 125
RES 20 → 20
Promotion Cost (Elite 2)
A Surprise Visitor
Deal 12% more damage when attacking blocked enemies
Deal 15% (+3%) more damage when attacking blocked enemies
Deal 17% more damage when attacking blocked enemies
Deal 20% (+3%) more damage when attacking blocked enemies
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +45
Potential 4
Improves Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Solitude
DormitoryRecoveryBaseWhen this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour
Double Agent
Reception RoomFunctionElite 2When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 50%, and Morale consumed per hour +2
Skill Range
Pattern 1
Lv 1 • Duration 5s • Sp Cost 25 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 30% ATK as Arts damage
Lv 7 • Duration 5s • Sp Cost 19 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage
Lv 10 • Duration 5s • Sp Cost 15 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
Lv 1 • Duration 5s • Sp Cost 25 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 30% ATK as Arts damage
Lv 2 • Duration 5s • Sp Cost 24 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 31% ATK as Arts damage
Lv 3 • Duration 5s • Sp Cost 23 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 32% ATK as Arts damage
Lv 4 • Duration 5s • Sp Cost 22 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage
Lv 5 • Duration 5s • Sp Cost 21 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 36% ATK as Arts damage
Lv 6 • Duration 5s • Sp Cost 20 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 37% ATK as Arts damage
Lv 7 • Duration 5s • Sp Cost 19 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage
Lv 8 • Duration 5s • Sp Cost 18 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 43% ATK as Arts damage
Lv 9 • Duration 5s • Sp Cost 17 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 46% ATK as Arts damage
Lv 10 • Duration 5s • Sp Cost 15 • Initial Sp 5
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 30s • Sp Cost 40 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 100 Arts damage per second.
Lv 7 • Duration 30s • Sp Cost 34 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 180 Arts damage per second.
Lv 10 • Duration 30s • Sp Cost 30 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 250 Arts damage per second.
Lv 1 • Duration 30s • Sp Cost 40 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 100 Arts damage per second.
Lv 2 • Duration 30s • Sp Cost 39 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 120 Arts damage per second.
Lv 3 • Duration 30s • Sp Cost 38 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 140 Arts damage per second.
Lv 4 • Duration 30s • Sp Cost 37 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 140 Arts damage per second.
Lv 5 • Duration 30s • Sp Cost 36 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 160 Arts damage per second.
Lv 6 • Duration 30s • Sp Cost 35 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 180 Arts damage per second.
Lv 7 • Duration 30s • Sp Cost 34 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 180 Arts damage per second.
Lv 8 • Duration 30s • Sp Cost 33 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 200 Arts damage per second.
Lv 9 • Duration 30s • Sp Cost 32 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 230 Arts damage per second.
Lv 10 • Duration 30s • Sp Cost 30 • Initial Sp 20
When activated, attacks only blocked enemies. Attack interval reduces, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take 250 Arts damage per second.
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
The Spy's Dossiers
MSC
Personnel: Hamilton
Colonel and commanding officer of County Hillock Barracks, an ordinary citizen with no involvement in any power struggles. Holds a firm and aggressive stance towards people of Taran background. He is on high alert, and decapitation operations are not advised.
On the evening of the 12th, he dined with two Messengers at the Waterside Restaurant, lip reading reveals that they were dispatched by a certain Count.
...
As expected, all attempts at communication have failed. It can now be confirmed that the Oripathy crisis in County Hillock has been artificially exacerbated. Someone is stoking his hatred behind the scenes and using his stubborn and self-centered personality to test the Duke of Wellington's stance. The battle plan has taken shape, and the image contains a telegram sent to the barracks on an outlying plate.
This calls for a requisite disclosure of information to him in order to reduce suspicion on me from within the military apparatus.
Personnel: Count Mourning
Intends to defect to the Duke of Wellington. His demesne is near to Londinium, and a large quantity of Originium product orders have been flowing in. Based on the volume, he has the military prowess to stand firm against the various units outside Londinium.
He and his wife share a love of Bolívarian coffee, taking regular trips to purchase the beans in person. His children are not yet of age, and his eldest daughter attended a private secondary school in the Auchterigg Borough of Londinium until departing last year.
Signature and handwriting can be seen in the image.
...
He is on good terms with the Skamandros family, and most of his trusted aides also have respect for the White Wolf Count. Rita may be a crucial bargaining chip. If Mandragora brings Rita with her to negotiate a collaboration, the process should go smoother. After all, he would not want to see anything happen to his friend's daughter. Time is limited, we will need to push him to make a decision and agree to help Dublinn infiltrate Londinium.
Organization: 'Rhodes Island'
The medical organization that made off with Loughshinny. They're registered in Victoria and have four drug patents pertaining to Oripathy.
...
'The remaining pages are all about you, so you've no need to scrutinize them any further, right?'
'I've been at it for nearly a year now, and this is the only information I've gathered. I have to compliment your clandestine work.'
'The intelligence I'm offering you is only the lovingly curated fraction that is beneficial to the both of us. Whether or not I've fabricated anything is up to you to determine.'
'...Come now, have I not been sufficiently pacifist in my methods?'
'After all, I've never picked anyone out as an enemy, and I don't particularly enjoy seeing people sacrifice themselves.'
'I just like to push people in the right direction and listen as those contradictory bits form their own harmony.'
Module Lv 1
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Module Lv 2
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
A Surprise Visitor: Deal 20% more damage when attacking blocked enemies
A Surprise Visitor: Deal 23% (+3%) more damage when attacking blocked enemies
Module Lv 3
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
A Surprise Visitor: Deal 22% more damage when attacking blocked enemies
A Surprise Visitor: Deal 25% (+3%) more damage when attacking blocked enemies
Tier 1
Tier 2
Tier 3