Stat Range Variants
Range Pattern 1
Range Pattern 2
Range Pattern 3
Operator Detail
Deals AOE Physical damage
Deals AOE Physical damage
Codename:
Operator Code: LT11
Faction: Laterano
Paradox: Available
Stat Range Variants
Range Pattern 1
Range Pattern 2
Range Pattern 3
Base
Lv 50HP 985 → 1232
ATK 375 → 536
DEF 80 → 104
RES 0 → 0
Elite 1
Lv 80HP 1232 → 1540
ATK 536 → 671
DEF 104 → 132
RES 0 → 0
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 1540 → 1926
ATK 671 → 861
DEF 132 → 156
RES 0 → 0
Promotion Cost (Elite 2)
Herald of Revelations
While this unit has no skill active, ASPD +27
While this unit has no skill active, ASPD +30 (+3)
Sufferer of Tribulations
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 15%; this effect is doubled above 80% HP.
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 20%; this effect is doubled above 80% HP.
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +35
Potential 4
Improves Second Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Communal Suffering
DormitoryRecoveryBaseWhen this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale with the previous Operator assigned to that Dormitory.
Self-Discipline
DormitoryRecoveryBaseWhen this Operator is assigned to a Dormitory, self Morale recovered +2 per hour, and cannot gain Morale recovery from any other source.
Lv 1 • Duration 30s • Sp Cost 20 • Initial Sp 5
Attack range +1, ATK +30%
Lv 7 • Duration 30s • Sp Cost 14 • Initial Sp 5
Attack range +1, ATK +60%
Lv 10 • Duration 30s • Sp Cost 10 • Initial Sp 5
Attack range +1, ATK +100%
Lv 1 • Duration 30s • Sp Cost 20 • Initial Sp 5
Attack range +1, ATK +30%
Lv 2 • Duration 30s • Sp Cost 19 • Initial Sp 5
Attack range +1, ATK +35%
Lv 3 • Duration 30s • Sp Cost 18 • Initial Sp 5
Attack range +1, ATK +40%
Lv 4 • Duration 30s • Sp Cost 17 • Initial Sp 5
Attack range +1, ATK +45%
Lv 5 • Duration 30s • Sp Cost 16 • Initial Sp 5
Attack range +1, ATK +50%
Lv 6 • Duration 30s • Sp Cost 15 • Initial Sp 5
Attack range +1, ATK +55%
Lv 7 • Duration 30s • Sp Cost 14 • Initial Sp 5
Attack range +1, ATK +60%
Lv 8 • Duration 30s • Sp Cost 13 • Initial Sp 5
Attack range +1, ATK +75%
Lv 9 • Duration 30s • Sp Cost 12 • Initial Sp 5
Attack range +1, ATK +90%
Lv 10 • Duration 30s • Sp Cost 10 • Initial Sp 5
Attack range +1, ATK +100%
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration Infinite • Sp Cost 12 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 200% Physical Damage and causing incendiary marks to explode in sequence, dealing 100% Physical Damage
Lv 7 • Duration Infinite • Sp Cost 10 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage
Lv 10 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
Lv 1 • Duration Infinite • Sp Cost 12 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 200% Physical Damage and causing incendiary marks to explode in sequence, dealing 100% Physical Damage
Lv 2 • Duration Infinite • Sp Cost 12 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 220% Physical Damage and causing incendiary marks to explode in sequence, dealing 110% Physical Damage
Lv 3 • Duration Infinite • Sp Cost 12 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 240% Physical Damage and causing incendiary marks to explode in sequence, dealing 120% Physical Damage
Lv 4 • Duration Infinite • Sp Cost 11 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 260% Physical Damage and causing incendiary marks to explode in sequence, dealing 130% Physical Damage
Lv 5 • Duration Infinite • Sp Cost 11 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 280% Physical Damage and causing incendiary marks to explode in sequence, dealing 140% Physical Damage
Lv 6 • Duration Infinite • Sp Cost 11 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 300% Physical Damage and causing incendiary marks to explode in sequence, dealing 150% Physical Damage
Lv 7 • Duration Infinite • Sp Cost 10 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage
Lv 8 • Duration Infinite • Sp Cost 9 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 340% Physical Damage and causing incendiary marks to explode in sequence, dealing 170% Physical Damage
Lv 9 • Duration Infinite • Sp Cost 8 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 360% Physical Damage and causing incendiary marks to explode in sequence, dealing 180% Physical Damage
Lv 10 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration Infinite • Sp Cost 25 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 150% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 7 • Duration Infinite • Sp Cost 19 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 10 • Duration Infinite • Sp Cost 15 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 1 • Duration Infinite • Sp Cost 25 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 150% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 2 • Duration Infinite • Sp Cost 24 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 155% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 3 • Duration Infinite • Sp Cost 23 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 160% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 4 • Duration Infinite • Sp Cost 22 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 5 • Duration Infinite • Sp Cost 21 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 175% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 6 • Duration Infinite • Sp Cost 20 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 180% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 7 • Duration Infinite • Sp Cost 19 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 8 • Duration Infinite • Sp Cost 18 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 190% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 9 • Duration Infinite • Sp Cost 17 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 200% ATK as damage.
Unlimited duration, can manually deactivate skill
Lv 10 • Duration Infinite • Sp Cost 15 • Initial Sp 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.
Unlimited duration, can manually deactivate skill
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
'Out-Law' Special Ammunition Surplus
ART
It was a beautifully sunny afternoon years past, when the old man pushed a box before the still-young Liberi girl.
She hadn't even had time to wipe the soot off her face. She'd never had the finest control over firearms, though the Sankta her age used guns as naturally as their own limbs.
'Fia. I'm not going to say 'it's just a racial gulf' or whatever to try to comfort you, and I'm not going to proclaim that wielding guns is a Sankta-exclusive glory, like SOME cardinals. Practice will yield results, and you've as good as brushed shoulders with those results, even if it's not gone how you'd want.'
'But there's still a different way, or maybe you could say a different TOOL that could help you move forward. This box holds something one of my mechanics tutors left to me. He's not coming back to Laterano, ever. He violated the law.'
'But, child, law is not our everything. Now don't look at me like that—yes, you might go 'big whoop,' but nobody would say our everything ends at food and water either, right? They're just things we're forced to rely on to survive. There's always something that transcends the law, sits beyond it, and everyone has a different idea of what it is. Some call it righteousness, some call it sensibility, and some call it a vague hope.'
'Don't panic, and don't worry. There will be times when wanting to do something will make you unstoppable.'
......
The Liberi is no longer a girl; she's been more places than can be imagined, and seen more sights than can be believed, but afternoons in Laterano will never change. The sun is as fine and beautiful as ever.
These two weapons have been by her side for longer than can be described; they have ensured her safety through danger, and mercilessly shot down the absurd aspirations of others.
She carefully cleans the grime from her old friends, oils them, inspects the pressure in every last piece of ammo, and affirms again and again their ordering by type. She'll soon face her pursuer, her enemy of eight years, and there's no such thing as being overly prepared.
There is always something that transcends the law.
There's no vengeance in her heart, and no pity either. Only this: what must be settled will be settled, and those who must bear the cost will pay the price. She understands—this is an obsession, nothing more.
She slots the final shell into her magazine.
Module Lv 1
Attacks ignore 100 DEF
Module Lv 2
Attacks ignore 100 DEF
Herald of Revelations: While this unit has no skill active, ASPD +27; While this unit's skill is active, ASPD +5
Herald of Revelations: While this unit has no skill active, ASPD +30 (+3); While this unit's skill is active, ASPD +5
Module Lv 3
Attacks ignore 100 DEF
Herald of Revelations: While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10
Herald of Revelations: While this unit has no skill active, ASPD +33 (+3); While this unit's skill is active, ASPD +10
Tier 1
Tier 2
Tier 3
A Long Journey
ART
'Relax for once, Fiammetta. Look on the bright side... next time, we can report to Lemuen about our work.'
Velliv's poring closely over the papers, but tosses the remark out anyway, like she can read her mind. Fiammetta sighs—this is what she hates about Velliv. The Sankta get in on each other's emotions thanks to their empathy, and she's no Sankta, but she's never felt like Velliv couldn't see straight through her anyway.
Velliv abruptly lifts her head, as if some thought has struck, and looks at her.
'Speaking of which, Fiammetta, now's your chance.'
'What?'
'At independence.'
'......'
'The team you and Mostima had going was a real exception, organizationally speaking—basically a custom set-up just for you two, not much flexibility. But now that Lemuen's joining, we've gotta shake up how it's structured. Perfect opportunity.'
Velliv interlaces her fingers, props her chin up, and throws her a sunny grin.
'Who's saying this? Her? Lemuen? His Holiness? Or is it just you?'
'I'm not the type to stick my neck out. But it's not something I <i>haven't</i> thought about, you know.' She stoops down to pull a document out from the cupboard by her foot, which Fiammetta knows at a glance is the file on Andoain. 'After the incident at the Summit of Nations, they upped the risk level on Andoain a notch. If there was any hunter out there willing to devote her heart and soul to catching him, I'd sleep better at night for it.'
'Sometimes, I wish other Laterans would care for Laterano as much as you do.' It's not a lie. Even on the work front, Fiammetta considers Velliv an admirable example.
'So, what do you say?'
'I refuse.'
'Why? There's way more efficient ways to capture Andoain than working alongside Mostima, you know that.'
'It's because Mostima's worse.'
'Worse as in... Andoain's always gonna be there, but Mostima's the woman who might just vanish without a trace one day?'
'No. I haven't heard her actually speak her mind even once since His Holiness gave her her mission. I don't care if it feels like I'm the only idiot still clinging to the whole Andoain thing, and I don't blame her or Lemuen for having other ideas. <i>But,</i>' and she speaks that 'but' like she tore it off and spat it out, 'whatever she saw in that staff, whatever she's thinking, whatever the hell it is Lemuen forgives or pardons Andoain for—she can tell me, Lemuen can tell me, but they have to tell me <i>something.</i> They have to tell me everything... they owe me that much.'
'And what if they never ever tell you?'
'I can wait. As long as I'm their friend, as long as they're my friends.'
'I see. Well... it's looking to be a real long road, then.'
'Way ahead of you.'
Module Lv 1
Increases ATK to 110% when attacking blocked enemies
Module Lv 2
Increases ATK to 110% when attacking blocked enemies
Sufferer of Tribulations: Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 28%; this effect is doubled above 80% HP
Module Lv 3
Increases ATK to 110% when attacking blocked enemies
Sufferer of Tribulations: Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP
Tier 1
Tier 2
Tier 3