Stat Range Variants
Range Pattern 1
Range Pattern 2
Operator Detail
Deals Arts damage
Deals Arts damage
Codename:
Operator Code: R155
Faction: Rhodes
Paradox: Available
Stat Range Variants
Range Pattern 1
Range Pattern 2
Base
Lv 50HP 657 → 939
ATK 302 → 420
DEF 48 → 82
RES 10 → 10
Elite 1
Lv 80HP 939 → 1220
ATK 420 → 553
DEF 82 → 114
RES 15 → 15
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 1220 → 1565
ATK 553 → 667
DEF 114 → 128
RES 20 → 20
Promotion Cost (Elite 2)
Lone Journey
When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8
Thresher
Each attack deals additional Arts damage to the target equal to 25% of its DEF
Each attack deals additional Arts damage to the target equal to 29%(+4%) of its DEF
Each attack deals additional Arts damage to the target equal to 40% of its DEF
Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +27
Potential 4
Improves First Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
I Want It All
FactoryOutputBaseWhen this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Right Now
FactoryOutputElite 2When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%
Lv 1 • Duration Infinite • Sp Cost 8 • Initial Sp 0
Increases the ATK of the next attack to 150%, prioritizing enemies that are not blocked and Binding them for 1.50 seconds
Can store 1 charge(s)
Lv 7 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.50 seconds
Can store 2 charge(s)
Lv 10 • Duration Infinite • Sp Cost 6 • Initial Sp 0
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Binding them for 3 seconds
Can store 3 charge(s)
Lv 1 • Duration Infinite • Sp Cost 8 • Initial Sp 0
Increases the ATK of the next attack to 150%, prioritizing enemies that are not blocked and Binding them for 1.50 seconds
Can store 1 charge(s)
Lv 2 • Duration Infinite • Sp Cost 8 • Initial Sp 0
Increases the ATK of the next attack to 155%, prioritizing enemies that are not blocked and Binding them for 1.50 seconds
Can store 1 charge(s)
Lv 3 • Duration Infinite • Sp Cost 8 • Initial Sp 0
Increases the ATK of the next attack to 160%, prioritizing enemies that are not blocked and Binding them for 1.50 seconds
Can store 1 charge(s)
Lv 4 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Increases the ATK of the next attack to 165%, prioritizing enemies that are not blocked and Binding them for 2 seconds
Can store 1 charge(s)
Lv 5 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Increases the ATK of the next attack to 170%, prioritizing enemies that are not blocked and Binding them for 2 seconds
Can store 1 charge(s)
Lv 6 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Increases the ATK of the next attack to 175%, prioritizing enemies that are not blocked and Binding them for 2 seconds
Can store 1 charge(s)
Lv 7 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.50 seconds
Can store 2 charge(s)
Lv 8 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Increases the ATK of the next attack to 190%, prioritizing enemies that are not blocked and Binding them for 2.50 seconds
Can store 2 charge(s)
Lv 9 • Duration Infinite • Sp Cost 7 • Initial Sp 0
Increases the ATK of the next attack to 200%, prioritizing enemies that are not blocked and Binding them for 2.50 seconds
Can store 3 charge(s)
Lv 10 • Duration Infinite • Sp Cost 6 • Initial Sp 0
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Binding them for 3 seconds
Can store 3 charge(s)
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 30s • Sp Cost 50 • Initial Sp 10
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF
Lv 7 • Duration 36s • Sp Cost 44 • Initial Sp 16
Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF
Lv 10 • Duration 40s • Sp Cost 40 • Initial Sp 25
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
Lv 1 • Duration 30s • Sp Cost 50 • Initial Sp 10
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF
Lv 2 • Duration 31s • Sp Cost 49 • Initial Sp 11
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF
Lv 3 • Duration 32s • Sp Cost 48 • Initial Sp 12
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF
Lv 4 • Duration 33s • Sp Cost 47 • Initial Sp 13
Attack Interval is reduced, and attacks prioritize enemies with the highest DEF
Lv 5 • Duration 34s • Sp Cost 46 • Initial Sp 14
Attack Interval is reduced, and attacks prioritize enemies with the highest DEF
Lv 6 • Duration 35s • Sp Cost 45 • Initial Sp 15
Attack Interval is reduced, and attacks prioritize enemies with the highest DEF
Lv 7 • Duration 36s • Sp Cost 44 • Initial Sp 16
Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF
Lv 8 • Duration 37s • Sp Cost 43 • Initial Sp 18
Attack Interval is reduced significantly, and attacks prioritize enemies with the highest DEF
Lv 9 • Duration 38s • Sp Cost 42 • Initial Sp 20
Attack Interval is reduced significantly, and attacks prioritize enemies with the highest DEF
Lv 10 • Duration 40s • Sp Cost 40 • Initial Sp 25
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Skill Range
Pattern 1
Lv 1 • Duration 55s • Sp Cost 80 • Initial Sp 35
Attack Range expands, ATK +100%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds
Lv 7 • Duration 57s • Sp Cost 80 • Initial Sp 47
Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds
Lv 10 • Duration 60s • Sp Cost 80 • Initial Sp 55
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds
Lv 1 • Duration 55s • Sp Cost 80 • Initial Sp 35
Attack Range expands, ATK +100%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds
Lv 2 • Duration 55s • Sp Cost 80 • Initial Sp 37
Attack Range expands, ATK +110%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds
Lv 3 • Duration 55s • Sp Cost 80 • Initial Sp 39
Attack Range expands, ATK +120%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds
Lv 4 • Duration 56s • Sp Cost 80 • Initial Sp 41
Attack Range expands, ATK +130%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.50 seconds
Lv 5 • Duration 56s • Sp Cost 80 • Initial Sp 43
Attack Range expands, ATK +140%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.50 seconds
Lv 6 • Duration 56s • Sp Cost 80 • Initial Sp 45
Attack Range expands, ATK +150%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.50 seconds
Lv 7 • Duration 57s • Sp Cost 80 • Initial Sp 47
Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds
Lv 8 • Duration 58s • Sp Cost 80 • Initial Sp 49
Attack Range expands, ATK +175%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3.50 seconds
Lv 9 • Duration 59s • Sp Cost 80 • Initial Sp 52
Attack Range expands, ATK +190%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 4 seconds
Lv 10 • Duration 60s • Sp Cost 80 • Initial Sp 55
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
'Really Dry Bread'
CCR
The first thing Ceobe couldn't understand was why, when there was so much bread here, she can't have any.
She held the bread in her hand and stood in front of the counter only to see the angry boss staring at her. She was hungry and couldn't help but take a bite out of it.
The boss said she had to pay for it. Ceobe couldn't pay so she took out a broken arrow and a glass tube that she didn't know where she got.
In the midst of that business, Ceobe heard someone shouting outside, 'Thief!'
Ceobe grabbed the bread and rushed out.
The second thing she couldn't understand was why bad people would steal wallets and make it hard for people to eat bread.
She was chasing a motorcycle, and the motorcycle was vrooming along the field. And then the sky was getting dark. She got tired of chasing, but the bad guy was still sitting on the motorcycle.
She heard the bad guy shouting excitedly, 'She's been chasing us all this time! What kind of monster is she?! Let's fight her!'
The motorcycle stopped, and then the bad guy ran over with a metal stick and got knocked over with a 'thud' sound.
Ceobe held the bread and looked at him.
The third thing that Ceobe couldn't understand was why other people could suddenly hear weapons talking too.
The people who got their wallets back surrounded her. She stood in front of the boss and said she wanted to keep the bread for herself. That's because she heard the bread talking to her, and the bread was also a weapon.
'What did the bread say?' the gentle boss asked her.
Ceobe tilted her head and thought for a while, and listened for a while: 'The bread sounds like a grumbling stomach.'
So Ceobe left the houses and the very flat road with a large bag of bread. The bread that could be used to hit people didn't talk anymore and became too hard to bite, which was strange.
Ceobe thought that one day she could come to understand these things.
Module Lv 1
Ignore 10 of target's RES
Module Lv 2
Ignore 10 of target's RES
Thresher: Each attack deals additional Arts damage to the target equal to 45% of its DEF; percentage increases with repeated attacks against the same target, up to 70%
Thresher: Each attack deals additional Arts damage to the target equal to 49% (+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 74% (+4%)
Module Lv 3
Ignore 10 of target's RES
Thresher: Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%
Thresher: Each attack deals additional Arts damage to the target equal to 54% (+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 79% (+4%)
Tier 1
Tier 2
Tier 3
'Knife, I Made'
CCR
I always thought if I just make puppy dog eyes at Vulcan, I could get her to do anything. But when I told her I wanted to make a weapon, she got all serious and said no.
She said I just wanted to play, and I wasn't taking it seriously, and I wouldn't learn it right.
I even promised that if I didn't learn it right I wouldn't get to eat anything yummy, and she still said no. Not even wagging my tail worked. She was a like a rock, and I couldn't make her budge at all...
——————————
Today... the little steel knife I just bought... broke...
Vulcan says they used bad steel, and the forgework was suspect, so it would've snapped fast even if it wasn't me using it.
I don't get it, the words just fly past me. Inside my head it's all empty, so empty I can't think of anything.
......
By the time I snap out of it, Vulcan's at work.
She looks at me, stops what she's doing, and puts a big chunk of metal in the furnace.
Then she pushes her hammer into my hands, and makes me hold it.
The cloth on the handle is still sort of wet, and warm, and it's hard to get your hands off once you're holding on tight. But it's really heavy too. How does she swing it so much all the time?
I want to ask her something or other... um... but she's staring at that metal chunk. It's all red now. Better not bother her.
The furnace is kinda roasting the air. When she's not watching, I lightly tap my palm with the hammer, so I can imagine what it'd be like swinging it with all my strength.
It's gotta hurt a lot.
......
After a while, Vulcan pulls the red-hot metal out from the furnace and puts it on the anvil, then takes the hand I'm holding the hammer in, and swings down with it.
Thunk!
My hand kinda hurts, and my ears are humming a little, but I'm super duper happy, so I don't mind it at all.
Is this forging? Is Vulcan teaching me to forge? Am I gonna become an awesome blacksmith just like her?!
......
No, I can't do it...
Even though she's been next to me all day teaching me what to do, all I made in the end was this metal... chunk? Strip? Sheet?
The surface is all dented and bumpy, and there's no sharp edge. I can't beat up bad guys with it, just bonk them.
Now I've wasted her good metal. She's gotta be really mad...
She... gave me a little biscuit and said I did pretty well?
Really? Am I good at this?!
Heheh~
I think I'll keep it with my other baby weapons.
Maybe it's not all that pretty.
But it's my knife, and I made it.
It's really strong, and really hard.
It can clobber bad guys and shoot out super lightning!
I love it~
Module Lv 1
Gain 1 SP when normal attacks hit an elite or leader enemy.
Module Lv 2
Gain 1 SP when normal attacks hit an elite or leader enemy.
Lone Journey: Gains +12% ATK and +12 ASPD when there are no allied units in the adjacent 4 tiles
Module Lv 3
Gain 1 SP when normal attacks hit an elite or leader enemy.
Lone Journey: Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles
Tier 1
Tier 2
Tier 3