Stat Range Variants
Range Pattern 1
Range Pattern 2
Operator Detail
Attacks aerial enemies first
Attacks aerial enemies first
Codename:
Operator Code: AA03
Faction: Iberia
Paradox: Available
Stat Range Variants
Range Pattern 1
Range Pattern 2
Base
Lv 50HP 536 → 767
ATK 178 → 297
DEF 45 → 76
RES 5 → 5
Elite 1
Lv 70HP 767 → 984
ATK 297 → 438
DEF 76 → 109
RES 5 → 5
Promotion Cost (Elite 1)
Elite 2
Lv 80HP 984 → 1230
ATK 438 → 535
DEF 109 → 130
RES 5 → 5
Promotion Cost (Elite 2)
Neurotoxin
Poisons the targets when attacking, dealing 30 Arts damage to them per second, lasting 3 seconds
Poisons the targets when attacking, dealing 40 (+10) Arts damage to them per second, lasting 3 seconds
Poisons the targets when attacking, dealing 75 Arts damage to them per second, lasting 3 seconds
Poisons the targets when attacking, dealing 85 (+10) Arts damage to them per second, lasting 3 seconds
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +24
Potential 4
Improves Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Toxicology α
WorkshopFunctionBaseWhen this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Toxicology β
WorkshopFunctionElite 2When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Lv 1 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack hits 1 additional target for 125% of ATK Physical damage
Lv 7 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack hits 1 additional target for 155% of ATK Physical damage
Lv 10 • Duration Infinite • Sp Cost 2 • Initial Sp 0
The next attack hits 1 additional target for 200% of ATK Physical damage
Lv 1 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack hits 1 additional target for 125% of ATK Physical damage
Lv 2 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack hits 1 additional target for 130% of ATK Physical damage
Lv 3 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack hits 1 additional target for 135% of ATK Physical damage
Lv 4 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack hits 1 additional target for 140% of ATK Physical damage
Lv 5 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack hits 1 additional target for 145% of ATK Physical damage
Lv 6 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack hits 1 additional target for 150% of ATK Physical damage
Lv 7 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack hits 1 additional target for 155% of ATK Physical damage
Lv 8 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack hits 1 additional target for 170% of ATK Physical damage
Lv 9 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack hits 1 additional target for 185% of ATK Physical damage
Lv 10 • Duration Infinite • Sp Cost 2 • Initial Sp 0
The next attack hits 1 additional target for 200% of ATK Physical damage
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 20s • Sp Cost 50 • Initial Sp 10
ATK +10%, each attack hits 2 additional targets.
Lv 7 • Duration 26s • Sp Cost 50 • Initial Sp 20
ATK +30%, each attack hits 2 additional targets.
Lv 10 • Duration 30s • Sp Cost 40 • Initial Sp 25
ATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
Lv 1 • Duration 20s • Sp Cost 50 • Initial Sp 10
ATK +10%, each attack hits 2 additional targets.
Lv 2 • Duration 21s • Sp Cost 50 • Initial Sp 10
ATK +10%, each attack hits 2 additional targets.
Lv 3 • Duration 22s • Sp Cost 50 • Initial Sp 10
ATK +10%, each attack hits 2 additional targets.
Lv 4 • Duration 23s • Sp Cost 50 • Initial Sp 15
ATK +20%, each attack hits 2 additional targets.
Lv 5 • Duration 24s • Sp Cost 50 • Initial Sp 15
ATK +20%, each attack hits 2 additional targets.
Lv 6 • Duration 25s • Sp Cost 50 • Initial Sp 15
ATK +20%, each attack hits 2 additional targets.
Lv 7 • Duration 26s • Sp Cost 50 • Initial Sp 20
ATK +30%, each attack hits 2 additional targets.
Lv 8 • Duration 27s • Sp Cost 47 • Initial Sp 21
ATK +30%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
Lv 9 • Duration 28s • Sp Cost 44 • Initial Sp 22
ATK +40%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
Lv 10 • Duration 30s • Sp Cost 40 • Initial Sp 25
ATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Standard Color Chart
MAR
The dessert craze at the Rhodes Island cafeteria has gone on for close to a week now. These past few days, dinner hours have ended with numerous operators unwilling to leave, sitting at already cleared-out tables looking around in anticipation of that day's confections.
An operator who wishes to remain unnamed (and is not a Lateran) confesses to us: 'I didn't believe them at first, when they said off-menu desserts kept showing up in the canteen recently. Then last night, my very idea of desserts got completely upended.'
We only half-believed it ourselves when we squeezed into the dessert section and pulled out what looked like an extremely ordinary 'lemon' from amidst the cakes. Not normally eaten whole, we cut the fruit open and got the familiar lemony scent, and even saw its glistening juices flow out from the cut. However, once we tasted the tart-yet-sweet, faintly milk-flavored layers of cake that made up the 'pulp' inside, like the other operators we were blown away by the chef's ingenuity and maestro-level craft.
We attempted to interview the few operators that typically make their way in and out of the cafeteria kitchen, but all of them smiled and refused to answer our questions. In the end, with Operator Ceobe serving as an avenue for our breakthrough, we finally obtained enough leads to discover the maker... no, the artist of these desserts.
We found the operator in question at the Medical Department. She was busy at the time, and could not spare us an interview.
As Operator Honeyberry (who just so happened to be free) informed us, the chef has recently been busy assisting Medical with developing pharmaceuticals more appealing to children.
A significant number of child patients are aboard Rhodes Island, and the question of how to improve their compliance in taking medication has always vexed our medics. Many children instinctively make a show of resistance when faced with liquid or tablet doses that they hate the taste of. The vast majority of Medic operators can imagine that the simple addition of sugar wouldn't rid a drug of its strange flavor.
As of now, though, Medical has developed several successful formulations with this operator's help. Making use of her precise grasp on flavor and color, she's not only been able to conceal the uniquely offputting taste of these drugs, but has taken full advantage of the opportunity, using these medical flavors as a base to create aromas that make your mouth water. Following strict safety tests, these preparations have been provided to the children to immediately fantastic results. According to the little patients, taking medicine on time has suddenly become something to look forward to.
(Underneath this news article is written in small font: She didn't want us to publish this draft out of shyness, and used more desserts to bribe us to that end... I mean, we couldn't not listen to her!)
Module Lv 1
When there are ground enemies within range, ASPD +8
Module Lv 2
When there are ground enemies within range, ASPD +8
Neurotoxin: Poisons the targets when attacking, dealing 85 Arts damage to them per second, lasting 3 seconds
Neurotoxin: Poisons the targets when attacking, dealing 95 (+10) Arts damage to them per second, lasting 3 seconds
Module Lv 3
When there are ground enemies within range, ASPD +8
Neurotoxin: Poisons the targets when attacking, dealing 95 Arts damage to them per second, lasting 3 seconds
Neurotoxin: Poisons the targets when attacking, dealing 105 (+10) Arts damage to them per second, lasting 3 seconds
Tier 1
Tier 2
Tier 3