Stat Range Variants
Range Pattern 1
Operator Detail
Can heal allies by using skill(s)
Can heal allies by using skill(s)
Codename:
Operator Code: LN13
Faction: Leithanien
Paradox: Available
Stat Range Variants
Range Pattern 1
Base
Lv 50HP 1150 → 1555
ATK 195 → 279
DEF 238 → 350
RES 10 → 10
Elite 1
Lv 70HP 1555 → 1994
ATK 279 → 378
DEF 350 → 467
RES 10 → 10
Promotion Cost (Elite 1)
Elite 2
Lv 80HP 1994 → 2770
ATK 378 → 473
DEF 467 → 570
RES 10 → 10
Promotion Cost (Elite 2)
Authoritarian Teachings
RES +6; if there are allied Operators in the 8 surrounding tiles, gain another RES +2
RES +12; if there are allied Operators in the 8 surrounding tiles, gain another RES +4
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
DEF +25
Potential 4
Max HP +200
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Court Etiquette
OfficeFunctionBaseWhen this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25
Authoritarian Envoy
OfficeFunctionElite 2When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25
Drawing the Heart's Voice
OfficeFunctionElite 2When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Soundless Resonance +15
Skill Range
Pattern 1
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack restores HP equal to 110% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge(s)
Lv 7 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP
Can store 2 charge(s)
Lv 10 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP
Can store 3 charge(s)
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack restores HP equal to 110% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge(s)
Lv 2 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack restores HP equal to 115% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge(s)
Lv 3 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack restores HP equal to 120% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge(s)
Lv 4 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge(s)
Lv 5 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack restores HP equal to 135% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge(s)
Lv 6 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack restores HP equal to 140% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge(s)
Lv 7 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP
Can store 2 charge(s)
Lv 8 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack restores HP equal to 160% ATK to a nearby friendly unit with less than 50% HP
Can store 2 charge(s)
Lv 9 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack restores HP equal to 170% ATK to a nearby friendly unit with less than 50% HP
Can store 2 charge(s)
Lv 10 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP
Can store 3 charge(s)
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Skill Range
Pattern 1
Lv 1 • Duration 60s • Sp Cost 70 • Initial Sp 40
ATK +20%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK
Lv 7 • Duration 60s • Sp Cost 60 • Initial Sp 50
ATK +50%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK
Lv 10 • Duration 60s • Sp Cost 60 • Initial Sp 53
ATK +80%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 60% of Bassline's ATK
Lv 1 • Duration 60s • Sp Cost 70 • Initial Sp 40
ATK +20%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK
Lv 2 • Duration 60s • Sp Cost 70 • Initial Sp 40
ATK +25%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK
Lv 3 • Duration 60s • Sp Cost 70 • Initial Sp 40
ATK +30%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK
Lv 4 • Duration 60s • Sp Cost 65 • Initial Sp 45
ATK +35%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK
Lv 5 • Duration 60s • Sp Cost 65 • Initial Sp 45
ATK +40%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK
Lv 6 • Duration 60s • Sp Cost 65 • Initial Sp 45
ATK +45%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK
Lv 7 • Duration 60s • Sp Cost 60 • Initial Sp 50
ATK +50%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK
Lv 8 • Duration 60s • Sp Cost 60 • Initial Sp 51
ATK +60%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK
Lv 9 • Duration 60s • Sp Cost 60 • Initial Sp 52
ATK +70%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK
Lv 10 • Duration 60s • Sp Cost 60 • Initial Sp 53
ATK +80%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 60% of Bassline's ATK
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Bestowed Trinket
GUA
Micha waves a hand over the crystal-shaped nightlight. Like wafting a breeze to put out a candle, it extinguishes; the Spire's study turns to dusk hues, with only the light of the setting sun coming through the window.
Evening falls over Zwillingstürme, the sound of music filtering like mist through the Spire's generous walls. It is profound and yet murky, not at all there, yet opaque to the senses. Micha recognizes the piece; Bach's 12th Symphony 'Abendrot', 3rd movement, performed by the Fortsgard Philharmonic Orchestra. From the style, possibly conducted by Ricercar, yet also reminiscent of Graf Lotzmann—is he still allowed into Zwillingstürme these days? Grimmacht had already sent him off to the Black Manor, thirteen months ago. It was Micha himself who delivered the documents...
A muffled noise ripples past his ear, one he's all too familiar with: his Originium Arts. Silent soundwaves transmit outwards from him, pushing the sound of 'Abendrot' away, until every corner of the study is encompassed. The room is soundproofed, and Micha's mind is proofed from the chaos of any lingering thoughts.
Micha picks up the pair of castanets, much heavier than any ordinary kind, made of thicker, sturdier wood. On top, the inlaid—well, what used to be inlaid gold thread was gilded with no regard for acoustics, which already ruined the castanets' original timbre, not to mention the oversized gemstones. Thanks to those, they come off as ornate, respectable, no longer capable of the sound they were meant to make. They qualify no longer as an instrument, but an exceptional gift instead, and an exceptional trinket.
Micha has never really treasured this reward since it was bestowed to him. He doesn't want an instrument permanently stripped of its proper sound—and he knows the one who gave them to him meant it in exactly that way. That's why the castanets scare him, why he detests them, why they prick at him at practically every turn.
He won't take them up; he'd rather regard them as a trinket, a child's plaything, to be willfully handled until the gold thread falls off, their formerly sleek black surface riddled with scratches. He once even thought of throwing them away, into the hills, into the wind, back into that curdled-stiff afterglow.
'You must keep them by your side. Can a toy hurt you? You must keep them by your side, to prove that you and them are different. Not for Lupukarn, but for yourself.' The voice sounds so close to him, but in truth it is further than any other voice could be. Micha knows that that voice is the reason he's kept them. He remembers, gazing at that Spire, how the black shadow it cast would always keep him strong.
Micha looks out of the window, and all he sees is the golden afterglow.
Module Lv 1
Reduces damage taken by 15%
Module Lv 2
Reduces damage taken by 15%
Authoritarian Teachings: RES +12; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +4
Module Lv 3
Reduces damage taken by 15%
Authoritarian Teachings: RES +14; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +5
Tier 1
Tier 2
Tier 3