Stat Range Variants
Range Pattern 1
Operator Detail
Deals Arts damage and Slows the target for a short time
Deals Arts damage and Slows the target for a short time
Codename:
Operator Code: SR02
Faction: Siracusa
Paradox: Available
Stat Range Variants
Range Pattern 1
Base
Lv 50HP 629 → 863
ATK 228 → 336
DEF 53 → 77
RES 15 → 15
Elite 1
Lv 80HP 863 → 1108
ATK 336 → 449
DEF 77 → 100
RES 20 → 20
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 1108 → 1385
ATK 449 → 542
DEF 100 → 120
RES 25 → 25
Promotion Cost (Elite 2)
Accelerator Field
All allies' ASPD +3
All allies' ASPD +4 (+1)
All allies' ASPD +7
All allies' ASPD +8 (+1)
Part-time Job
Restores the HP of all allies by 20 per second when the skill is not activated
Restores the HP of all allies by 25 (+5) per second when the skill is not activated
Potential 1
DP Cost -1
Potential 2
Improves Second Talent
Potential 3
ATK +25
Potential 4
DP Cost -1
Potential 5
Improves First Talent
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Clue Search α
Reception RoomFunctionBaseWhen this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Messenger - Rhodes Island
Reception RoomFunctionElite 2When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhodes Island
Lv 1 • Duration 20s • Sp Cost 10 • Initial Sp 0
ATK +40%
Automatically activated
Lv 7 • Duration 30s • Sp Cost 10 • Initial Sp 0
ATK +80%
Automatically activated
Lv 10 • Duration 35s • Sp Cost 10 • Initial Sp 0
ATK +110%
Automatically activated
Lv 1 • Duration 20s • Sp Cost 10 • Initial Sp 0
ATK +40%
Automatically activated
Lv 2 • Duration 21s • Sp Cost 10 • Initial Sp 0
ATK +45%
Automatically activated
Lv 3 • Duration 22s • Sp Cost 10 • Initial Sp 0
ATK +50%
Automatically activated
Lv 4 • Duration 25s • Sp Cost 10 • Initial Sp 0
ATK +60%
Automatically activated
Lv 5 • Duration 26s • Sp Cost 10 • Initial Sp 0
ATK +65%
Automatically activated
Lv 6 • Duration 27s • Sp Cost 10 • Initial Sp 0
ATK +70%
Automatically activated
Lv 7 • Duration 30s • Sp Cost 10 • Initial Sp 0
ATK +80%
Automatically activated
Lv 8 • Duration 31s • Sp Cost 10 • Initial Sp 0
ATK +90%
Automatically activated
Lv 9 • Duration 33s • Sp Cost 10 • Initial Sp 0
ATK +100%
Automatically activated
Lv 10 • Duration 35s • Sp Cost 10 • Initial Sp 0
ATK +110%
Automatically activated
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 20s • Sp Cost 20 • Initial Sp 0
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 30% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 7 • Duration 26s • Sp Cost 20 • Initial Sp 6
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 10 • Duration 30s • Sp Cost 15 • Initial Sp 10
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 1 • Duration 20s • Sp Cost 20 • Initial Sp 0
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 30% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 2 • Duration 21s • Sp Cost 20 • Initial Sp 1
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 30% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 3 • Duration 22s • Sp Cost 20 • Initial Sp 2
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 30% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 4 • Duration 23s • Sp Cost 20 • Initial Sp 3
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 5 • Duration 24s • Sp Cost 20 • Initial Sp 4
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 6 • Duration 25s • Sp Cost 20 • Initial Sp 5
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 7 • Duration 26s • Sp Cost 20 • Initial Sp 6
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 8 • Duration 27s • Sp Cost 19 • Initial Sp 7
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 9 • Duration 28s • Sp Cost 18 • Initial Sp 8
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK
Cannot use Normal Attack when the skill is not activated
Lv 10 • Duration 30s • Sp Cost 15 • Initial Sp 10
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Skill Range
Pattern 1
Lv 1 • Duration 10s • Sp Cost 25 • Initial Sp 0
Applies Weightless to all enemies on the battlefield, expands Attack Range, +75% ATK, and can attack 4 enemies
Cannot use normal attacks while skill is inactive
Lv 7 • Duration 18s • Sp Cost 25 • Initial Sp 6
Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
Lv 10 • Duration 25s • Sp Cost 25 • Initial Sp 10
Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
Lv 1 • Duration 10s • Sp Cost 25 • Initial Sp 0
Applies Weightless to all enemies on the battlefield, expands Attack Range, +75% ATK, and can attack 4 enemies
Cannot use normal attacks while skill is inactive
Lv 2 • Duration 11s • Sp Cost 25 • Initial Sp 0
Applies Weightless to all enemies on the battlefield, expands Attack Range, +80% ATK, and can attack 4 enemies
Cannot use normal attacks while skill is inactive
Lv 3 • Duration 12s • Sp Cost 25 • Initial Sp 0
Applies Weightless to all enemies on the battlefield, expands Attack Range, +85% ATK, and can attack 4 enemies
Cannot use normal attacks while skill is inactive
Lv 4 • Duration 14s • Sp Cost 25 • Initial Sp 3
Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies
Cannot use normal attacks while skill is inactive
Lv 5 • Duration 15s • Sp Cost 25 • Initial Sp 3
Applies Weightless to all enemies on the battlefield, expands Attack Range, +95% ATK, and can attack 4 enemies
Cannot use normal attacks while skill is inactive
Lv 6 • Duration 16s • Sp Cost 25 • Initial Sp 3
Applies Weightless to all enemies on the battlefield, expands Attack Range, +100% ATK, and can attack 4 enemies
Cannot use normal attacks while skill is inactive
Lv 7 • Duration 18s • Sp Cost 25 • Initial Sp 6
Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
Lv 8 • Duration 20s • Sp Cost 25 • Initial Sp 7
Applies Weightless to all enemies on the battlefield, expands Attack Range, +120% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
Lv 9 • Duration 22s • Sp Cost 25 • Initial Sp 8
Applies Weightless to all enemies on the battlefield, expands Attack Range, +135% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
Lv 10 • Duration 25s • Sp Cost 25 • Initial Sp 10
Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Gravity Calibration Module
DEC
I had this bizarre experience once.
It was when I only just found out I had Oripathy, and they kicked me out of the city. There was this Messenger who'd been sprinting to the wasteland settlement for nights on end, just to hand me a letter, so she wouldn't 'let down anyone's goodwill.'
Maybe she noticed I was kind of out of my senses, because after I took the letter, she suddenly held her hand out at me, all serious.
'...If you're feeling down, I have this trick to make someone relax for a little. Do you wanna give it a shot?'
I was permanently conscious about contact after my whole Oripathy diagnosis, but she grabbed straight onto my arm.
Next thing to hit me was how my own body had gotten lighter.
So light I almost couldn't feel its presence anymore, and so I couldn't feel the Originium in me either. There was light shining out of her staff, Arts glittering like fireflies and circling around us, fading in and out.
Then I realized, we were fireflies floating in the air too. The land swayed away beneath our feet, and then I couldn't see my own shadow. All I saw was nomadic cityways stretching into the distance, the lights from all the settlements flickering like fireworks.
'Light as a feather, right? All your worries and cares floating like dust now?'
Along the nomadic city streets far away, the lights strung together into lines, with the skyscrapers' shadows melting into the night. I used to hurry along their walls down in the street, and the buildings always stood there being so ice-cold and mighty, but now they seemed so insignificant, distant and innocent.
'Deep breaths, in—out.'
My breathing fused with the wind. We peacefully floated in the night breeze, with the wasteland sand low below us, and all the stars in the sky felt within reach.
'—Congratulations. You've blown the dust away,' I heard the Messenger airily say.
Module Lv 1
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Module Lv 2
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Part-time Job: Restores the HP of all allies by 30 per second when this unit's skill is not active
Part-time Job: Restores the HP of all allies by 35 (+5) per second when this unit's skill is not active
Module Lv 3
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Part-time Job: Restores the HP of all allies by 35 per second when this unit's skill is not active
Part-time Job: Restores the HP of all allies by 40 (+5) per second when this unit's skill is not active
Tier 1
Tier 2
Tier 3
Experimental Anti-Gravity Module
DEC
A faintly perfumed letter.
Pretty handwriting on the envelope gave the recipient's name and address with great care, along with a dried pale purple flower stuck on with glue. The sender's face was sweet and brimmed with eagerness as she delivered it here, urging again and again to let her know straight away if there was a reply.
Angelina gingerly left the letter on the recipient's windowsill, using a nice-looking stone to keep this kindness in place, so that it wouldn't be blown off next morning in the wind.
How would the recipient feel when they saw it? With a light heart, Angelina leapt down from the building.
A very old box.
Seemingly years and years old, its sender was an elderly Infected who lived in a wasteland settlement. Shaking, he wrote the address in one long string, crossing it out midway and changing it many a time, before finally, with a look of satisfaction, shutting his eyes. Quickly and nimbly, his fellow residents moved him somewhere far away, and so waited for his return to dust.
Angelina found the address he had written, but the little cabin he'd reminisced about was no longer there. A splendorous new building stood in its place, and her gait came to a halt.
Who did the old man want to send the box to? What was inside it? Angelina carefully placed it back into her bag, and knew she'd never know the answers to these questions now.
A bag of vibrant green limes.
Angelina had meticulously picked these fruits out at the stall, plucked off the dead leaves, wiped them clean of grime, and even sprinkled a few fine droplets over them. With no recipient, no address, and no sender, she followed her own memories and arrived in a familiar place.
The third house from the east end of the street.
The mailbox had previously received a letter with a heart drawn on it, but the husband and wife behind the door never saw the sender for themselves.
Still, this morning, when they opened up at the knock of the door to find an veranda empty save for a few limes floating in midair, the couple knew their daughter had come by. They could've cried tears of joy, and perhaps they did.
Angelina sprung out from behind the door, and gave them a great, big hug.
Module Lv 1
SP recovery +0.2/s when there are enemies within range
Module Lv 2
SP recovery +0.2/s when there are enemies within range
Accelerator Field: All allies gain ASPD +7, allies within range gain another ASPD +3
Accelerator Field: All allies gain ASPD +8(+1), allies within range gain another ASPD +3
Module Lv 3
SP recovery +0.2/s when there are enemies within range
Accelerator Field: All allies gain ASPD +7, allies within range gain another ASPD +5
Accelerator Field: All allies gain ASPD +8(+1), allies within range gain another ASPD +5
Tier 1
Tier 2
Tier 3
Angelina's Specialized Badge
ISW
In light of permissions granted, the Field Operations Department has hence passed the following resolution with respect to Angelina:
Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.
In witness whereof,
This badge is hereby conferred upon the above named.
'Look, Doctor! Every land, every peak, every cloud, every star in the sky, it's all under our feet now.'
Module Lv 1
In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed
Module Lv 2
In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed
Accelerator Field: All allies gain +7 ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 40% of her ATK as Arts damage every 0.5s
Accelerator Field: All allies gain +8 (+1) ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 40% of her ATK as Arts damage every 0.5s
Module Lv 3
In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed
Accelerator Field: All allies gain +7 ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can Levitate the target for 3s; also, hitting the Levitated target can refresh the duration of Levitate
Accelerator Field: All allies gain +8 (+1) ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can Levitate the target for 3s; also, hitting the Levitated target can refresh the duration of Levitate
Tier 1
Tier 2
Tier 3