Ability Notes
- Crystal Resonance: Physical and Arts damage taken is significantly reduced when on Crystal.
- First Form
- Crystalline Focus: Periodically locks onto 3 allied units at most, dealing Arts splash damage in a cross and creating Crystals on the four adjacent tiles.
- Crystal Overload: Periodically fires penetrating beams in four directions, dealing Arts damage to all allied units in their paths and creating Crystals on the tiles they pass over.
- Second Form
- Total Defense: Requires channeling. Absorbs power from up to 15 Crystal tiles. When complete, gains a Physical and Arts Barrier proportional to own max HP, based on amount of Crystal absorbed.
- Dead Spot Focus: Requires channeling. Absorbs power from up to 15 Crystal tiles. When casting is complete, locks onto three allied units at most, dealing Arts splash damage in a cross.