Ability Notes
- Initial Form
- Placement: Whenever you deploy a unit, deploy a 'Flaw' in one of the 4 adjacent deployable tiles around it
- Placement: Periodically deploys a 'Flaw' on a deployable tile in one of the 4 adjacent tiles around your units that does not already have a unit
- First Form
- Nearby 'Flaws' will recover a percentage of HP every second and attack nearby your units, stunning them
- For every nearby 'Flaw', Physical and Arts damage taken is reduced, and control effect duration is reduced
- Ladder: When a target on the field is 'Emptied', enters full-screen attack mode, prioritizing surrounded targets and attacking up to 3 targets at a time
- Second Form
- Deploys multiple 'Flaws' when entering second form; if a deployable tile surrounded by 'Flaws' does not have a unit, it will begin to spawn enemies continuously
- After reviving, deploys a 'Flaw' on deployable tiles around your units
- Leaves the field when the last 'Flaw' is defeated