Ability Notes
- Attacks inflict additional Nervous Impairment
- Has high DEF and RES, but those can be reduced by healing <Absorbers> to full HP
- Spits out filth at set intervals, placing an <Absorber> in the Deployment Waiting Zone and attacking several operators on the field; number of operators attacked increases according to Danger Level
- After losing a certain percentage of HP, immediately Stuns multiple Operators on the field and creates a Barrier equal to the HP lost; if the Barrier is not destroyed before it expires, the Barrier shatters and inflicts a large amount of Nervous Impairment to all Operators on the field
- When it creates a Barrier for the second time and thereafter, it will stun more Operators if the previous Barrier was not destroyed; this effect can stack up to a number of times, and resets when a Barrier is destroyed