Ability Notes
- Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack).
- Leaves behind 2 <Blood Amber> when defeated.
Enemy Handbook Entry
An elite armsmaster responsible for protecting the Feranmut's skeleton, carefully selected by the most senior members of the Military Commission. The degree of their fusion with the Feranmut's nerves defies common understanding, with their ancient witchcraft drilled deep into their bodies.
Ability Notes
Level 0
Max HP: 25,000
ATK: 1,200
DEF: 1,200
Magic Resistance: 20
Move Speed: 0.75
Base Attack Time: 3
Mass Level: 4
Life Point Reduce: 1