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Enemy Handbook Entry

Rosmontis, Simulated Sentry

BOSS

A Breakthrough Trainer simulating Rosmontis at the peak of her combat prowess.
As she gazes at the 'walking arsenal' brought to life from data, her memories are finally liberated. Braver and more determined, she now yearns to fight alongside her companions.

Images

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About

Ability Notes

  • Mind Matrix: Takes less Physical and Arts damage. Loses this effect when the V.T.E. on the field is destroyed and cannot attack until the V.T.E. is re-obtained.
  • First Form
  • Fling: Hurls a at an allied unit regardless of distance, dealing 3 instances of Physical damage to the target when it lands (The second and third instances are aftershocks, dealing half damage). Stunned targets are instantly defeated.
  • Retrieve: Clears all Matrices on the field and retrieves all Tactical Equipment.
  • Impulse Inhibition: Initiates revival when HP reaches 0, periodically dealing Arts damage over a wide area around her every few seconds during the process.
  • Second Form
  • Amplified Fling: Hurls a second a few seconds after the first. Stunned targets are instantly defeated.
  • Memory Loss: Loses a certain amount of HP with every attack and deals Arts damage over a wide area around her.
  • Cognitive Collapse: Once HP drops below 50%, flies into the air and switches to ranged attacks. Increases ATK, no longer uses Fling, and gains the following abilities:
  • Attacks stun the target for an extended period. Mind Matrix effect no longer expires and reduces damage taken even further. Memory Loss damage dealt and HP loss are both increased. When attacked, deals a certain amount of True damage to surrounding allies.

Level Data

Level 0

Max HP: 50,000

ATK: 2,000

DEF: 1,000

Magic Resistance: 50

Move Speed: 0.40

Base Attack Time: 4

Mass Level: 3

Life Point Reduce: 5