Ability Notes
- Energy Capacity: 20; Gains Overload upon reaching max Energy.
- Starts with an additional 15 Energy, but loses 1 Energy per 10 seconds.
- Overload: Greatly increases ASPD, DEF, and RES for a longer period of time.
Enemy Handbook Entry
A mercenary hired to sow chaos, equipped with a heavy protective suit that is charged in advance to preempt any energy leakage issues. Due to their relatively high education level, part of the job description is to provide handwritten thermal energy amplifier reports to their employer.
Ability Notes
Level 0
Max HP: 12,000
ATK: 300
DEF: 600
Magic Resistance: 0
Move Speed: 0.50
Base Attack Time: 3
Mass Level: 4
Life Point Reduce: 1