Ability Notes
- Does not attack; permanently Invulnerable.
- Periodically summons 2 <Unicellular Predators> or <Allotropic Predators> at its location.
- First Form
- Guided Evolution: Periodically causes the Sea Monster with the highest current HP to evolve: ATK and HP are significantly increased and attacks inflict Nervous Impairment . Loses a percentage of own HP whenever an evolved Sea Monster is defeated.
- Second Form
- Loses a percentage of own HP whenever a Sea Monster is defeated.
- Periodically increases the ATK of all Sea Monsters (stacks).
- Nurture Life: Links with all Sea Monsters for a period of time, losing a percentage of max HP every second. During this time, Sea Monsters that receive lethal damage sleep instead of dying, recovering a percentage of their max HP per second.
- Humanity's Bane: Selects an Operator, imposing the conditions of 'losing HP over time when HP is not full' and 'all skills automatically activate' for a period of time. If the selected Operator retreats or is defeated, their tile and the four adjacent tiles become undeployable.